Design and construction of the final version of his masterwork was completed in 2009. He created a number of different experiment cities in-game, to work out his master theories. He began planning his supercity in 2006 in his spare time, drawing mandala-esque shapes on graph paper, surrounded them with dense calculations. It was beautiful and horrifying.Įspecially so, because “beating” SimCity 3000 is an impossible feat: The open-ended game, free of any clear-cut, top-down goals, can’t technically be beaten. He painstakingly designed, without the aid of cheats, a city so complex and densely populated that it rendered all future attempts at SimCity pointless. What happened was a 22-year-old architecture student in the Philippines named Vincent Ocasla achieved gaming perfection. ![]() At least, that’s how articles on the internet described it at the time. ![]() In 2010, some random guy on the internet beat SimCity 3000.
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